id Software, Dallas, TX April 2010 - February 2013

Level Designer

  • DOOM 4

Gearbox Software, Dallas, TX January 2007 - April 2010

Level Designer

  • Borderlands
  • Brothers in Arms: Furious 4

Self-employed, Dallas, TX February 2005 - January 2007

Web Designer

  • Designed web sites for small businesses
  • Developed a data-driven web site framework

Gearbox Software, Dallas, TX May 2005 - August 2005

Level Designer

  • Brothers in Arms: Earned in Blood


University of North Texas2003 - 2006

Computer Science Major (left prior to graduation to work full-time on Borderlands)

Personal Achievements

  • Designed popular multiplayer maps for the Unreal Tournament community
  • Programmed a general-purpose game engine from scratch using C++
  • Designed a blogging platform from scratch using PHP
  • Defeated Valve in a TF2 match to win the 2008 Studio Rumble while at Gearbox


  • Expert knowledge of Unreal Engine 3, Source Engine, and idTech 5
  • Total environment modeling with Modo
  • Texture design with Photoshop
  • Advanced pixel shader design (water, vector blending, snow, procedural masking)
  • Game programming with C++, Visual Studio, GCC
  • Web programming with PHP, JavaScript, JQuery, CSS